Particles

Some basics

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Section contents

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Particles

Particles are large collections of points which can be controlled with dynamics such as gravity, collision detection, and vector fields. A collection of particles is called a particle system. Individual particles cannot be controlled, but the behavior of a collection of particles can be. Particle systems can also be used to model objects.

Any GIG model can be converted to particle systems. Each solid in the converted model will then be an independent particle system. Particle systems can be transformed and animated like any other GIG model.

Parameters

The behavior of a particle system can be changed by adjusting its parameters: for example, the gravity, startspeed, radius, mass, etc.
The parameters can be interactively changed during simulation Also, the change in parameters can be recorded in an animation of parameters. This will generate timecurves for the recorded parameters. These timecurves can be edited in the particle interface.

Fields

For more special effects, fields can be assigned to further affect the behavior of particles. For example, a vortex field can be assigned to create a circular motion for the particles in a particle system.
Particle fields and their parameters can be edited, transformed, and animated as well.

Rendering

Unique to GIG, particles can be rendered like any other GIG object, including the calculation of shadow, reflection, and transparency.

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