Particles

Particles menu

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Section contents

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Activating the particles menu

Clicking the particles button in the tools menu will activate the particles menu. Return to GIG by clicking the GIG button.

Creating a particle system

A model consisting of particles is called a particle system. A particle system can be generated in two ways:
In the solid construct menu:
By selecting a particle system from the menu under the particles button and grouping it to other solids. To do so, select group, then select particles. A selection can be made from the following particle system shapes:
In the particle interface:
By converting any GIG model (NURBS, Sculptor model, etc.) into a collection of particle systems. When converting a group of solids to particles, each solid in the converted model will become an independent particle system. The conversion takes into account all the Boolean operations and bump maps.
When a particle system has been generated, it consists of emitters from which particles will be emitted during simulation. The two most important parameters that control the emission of particles are pulsetime and lifetime:
pulsetime
Controls the interval between the emission of particles.
lifetime
Controls the number of frames that particles will be alive.

Transforming and animating a particle system

Particle systems can be transformed and animated like any other GIG model.

When converting a model to particle systems, the original animations and attributes will be kept. For example, when converting the girl from the animation 'walk' (in the demo project, 'anidemo') to particle systems, all the original animations of each joint will be kept. (When selecting play in the animation or in the particles menu, the model will continue to walk).

Simulation and parameters of a particle system

During simulation, the particles inside a particle system will move according to their animation, parameters, and assigned fields.
The parameters of each individual particle system can be changed. It is also possible to change the parameters of a group of particle systems by activating the whole group first. For example, to change the dynamics for all particle systems in the girl, first select the top tag of the girl (tag name: 'girl') with get solid tag in the particles menu.

More effects using fields

For more special effects, fieldscan be assigned to further influence the motion of particles in a particle system. For example, a wave field can be used to create a wave-like motion for the particles.

Also with fields, parameters can be changed. For more information on fields and field parameters, see the sections on fields.

Rendering particle systems

Particles systems can be rendered like any other GIG model including the calculation of reflections, refractions, and shadows.
Attributes can be assigned to particle systems in the attributes menu. Several options are available:

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