solid construct menu

cone


Purpose
To add a cone solid primitive to the environment.

Usage
Click the cone button to activate it. The cone will appear with its center at the absolute origin.

Comments
The way in which the cone is added to the environment depends on which of the following toggle buttons is active: new/fix solid, group, union, subtract, intersect or overlay. See ball for example.
The local axes' origin of the cone will be at the tip of the cone. The radius of a cone is one unit, the height is one unit as well. A cone can have two side attributes.
Remember, if you introduce a new solid you should give it a tag in the tag input box in the status area.

See also
undo, new/fix solid, group, union, subtract, intersect, overlay

Example
a cone

A cone as seen from the side, the front and the top