Usage
Click the intersect toggle button to activate it. A solid (e.g. ball)
can
now be selected to intersect with the currently active part of the
tree.
The new selected solid will placed at the right side of the currently
active part of the tree.
Comments
One of the following functions has to be activated in order to deactivate
intersect: new/fix solid, union, group, subtract or overlay.
This function can be used in combination with the following buttons: ball, cone, cylinder, cube, torus, text, ff extrusion, ff rotation, ff patch, get solid, import nurbs, particles, particlefield and spline-skin.
The example shows that if the letter A is intersected with the letter E the
result is a very complex shape.
Please note that it is possible to animate the intersected individual objects in the same
way as any other object.
See also
undo, new/fix solid, group, union, subtract, overlay.
Example
The letter A intersected with the letter E