solid construct menu

intersect


Purpose
When this toggle button is active, the next solid to be added to the environment will be intersected with the currently active part of the tree.
The interaction with that part of the tree will result in an object that consists of only the overlapping (intersecting) parts of the used solids.

Usage
Click the intersect toggle button to activate it. A solid (e.g. ball) can now be selected to intersect with the currently active part of the tree. The new selected solid will placed at the right side of the currently active part of the tree.

Comments
One of the following functions has to be activated in order to deactivate intersect: new/fix solid, union, group, subtract or overlay.
This function can be used in combination with the following buttons: ball, cone, cylinder, cube, torus, text, ff extrusion, ff rotation, ff patch, get solid, import nurbs, particles, particlefield and spline-skin.
The example shows that if the letter A is intersected with the letter E the result is a very complex shape.
Please note that it is possible to animate the intersected individual objects in the same way as any other object.

See also
undo, new/fix solid, group, union, subtract, overlay.

Example

The letter A intersected with the letter E