solid construct menu

cube


Purpose
To add a cube solid primitive to the environment.

Usage
Click the cube button to activate it. The cube will appear with its center at the absolute origin.

Comments
The way in which the cube is added to the environment depends on which of the following toggle buttons is active: new/fix solid, group, union, subtract, intersect or overlay. See ball for example.
The local axes' origin of the cube will be at the lower left rear corner of the cube. The sides of a cube are all one unit.
A cube can have six side attributes.
Remember, if you introduce a new solid you should give it a tag in the tag input box in the status area.

See also
undo, new/fix solid, group, union, subtract, intersect, overlay

Example: a cube

A cube as seen from the side, the front and the top