Usage
Click the cube button to activate it. The cube will appear with its
center
at the absolute origin.
Comments
The way in which the cube is added to the environment depends on
which of
the following toggle buttons is active: new/fix solid, group, union,
subtract, intersect or overlay. See ball for example.
The local axes' origin of the cube will be at the lower left rear
corner of
the cube. The sides of a cube are all one unit.
A cube can have six side attributes.
Remember, if you introduce a new solid you should give it a tag in
the tag input box in the status area.
See also
undo, new/fix solid, group, union, subtract, intersect, overlay
Example: a cube
A cube as seen from the side, the front and the top