solid construct menu

union


Purpose
When this toggle button is active, the next solid to be added to the environment will be unioned (added) to the currently active part of the tree. The interaction with that part of the tree will be such that the Raytracer will find no internal surfaces when using transparency.

Usage
Click the union toggle button to activate it. A solid (e.g. ball) can now be selected to union it to the currently active part of the tree. The new selected solid will be placed at the right side of the currently active part of the tree.

Comments
The main reason for performing a union instead of a group is to avoid the visibility of internal surfaces in case of transparent and overlapping solids.
The transparent letter F as illustrated in Example is made from a number of cubes. For the F on the left, group was used to construct the object; note the internal surfaces are visible. For the F on the right, union was used. Note that there are no internal surfaces visible.
One of the following functions has to be activated in order to deactivate union: new/fix solid, group, subtract, intersect or overlay.
This function can be used in combination with the following buttons: ball, cone , cylinder, cube, torus, text, ff extrusion, ff rotation, ff patch , get solid, import nurbs , particles, particlefield and spline-skin.

See also
undo, new/fix solid, group, subtract, intersect, overlay.

Example