GIG reference manual

Table of Contents

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Preface

Introduction

Release Notes - 3.01

Release Notes - 3.1

Release Notes - 3.2

To section 	  To expanded contents
general section contents
page size section contents
solid construct section contents
sculptor subsection contents
transform section contents
grids subsection contents
mirror subsection contents
edit section contents
sculptor subsection contents
edit poly subsection contents
multiple tags subsection contents
view tree subsection contents
attributes section contents
color subsection contents
lights section contents
color subsection contents
camera section contents
animation section contents
edit track subsection contents
primitive subsection contents
sequence subsection contents
time curve subsection contents
track point subsection contents
ff mode section contents
ff trans section contents
ffedit section contents
ff grids section contents
render section contents
renderstill subsection contents
renderani subsection contents
render options subsection contents
parametric raytracer subsection contents
raysketcher subsection contents
patterns subsection contents
channels section contents
tools section contents
Converter section contents
Flipbook section contents
Flow Motion section contents
Maps section contents
Nurbs section contents
Online section contents
Organic section contents
Particles section contents
ProjectManager section contents
TextureEditor section contents

Tutorials

Appendix A - GIG keyboard shortcuts & entryboxes

Appendix B - GIG directory structure

Appendix C - UNIX utilities

Appendix D - GIG file formats

Appendix E - Fixes and workarounds

Manual Index

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