Usage
Click the local light toggle button to activate it. Click again to deactivate.
Comments
Local light cast light and shadow only on the subtree they are attached to. Global lights cast light on all parts of the tree. Local light added to the top of the tree will automatically become global lights.
Attention: Whenever you want to add an existing tree that has a local light at its top node to another tree, this local light will be removed. To avoid this, click the local lights button in the solid construct menu before using get solid so to include the tree.
Attention: The local light button also affects the way lights are displayed in the camera and animation menu.
With this option, it is possible to create extremely complex lighting situations. It is a good idea to give the local light the same tag name as the solid(s) that it is assigned to, in order to avoid confusion at a later stage. Local lights can be accessed only if the local light toggle button is activated. Local lights with shadow casting enabled cast shadows and light those objects to which they apply as local.
As long as local light is active, local lights will continue to be assigned to the currently active part of the tree when add light is re-selected. Be certain to deactivate the local light toggle button upon finishing your work with local lights.
See also
add light